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Chapter 1091 - Chapter 90: Patterns (4K)

After devising a plan, the players began their action, entering the Stone Cave in batches.

Once inside the Stone Cave, a team of players would be transported to a simple and crude square stone chamber.

The chamber was sparsely furnished with tables, chairs, and benches, with a white candle on the table emitting a faint glow,

and each of the four walls had an open door leading to another nearly identical room.

After some exploration, the players confirmed that the rooms inside the Stone Cave were somewhat like [Schrödinger's Cat].

When there are no observers, the rooms keep changing,

but once an observer appears, the room becomes fixed,

and as long as a mark is left, the room remains unchanged.

This means that the room doesn't change randomly and no infinite loops appear.

The primary task of the players is to find and eliminate the Sibi King,

and to accomplish this, they must quickly confirm the locations of other teams and match their respective routes

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