"Clang... clang... clang..."
In the narrow little shop, the crisp sounds of hammering rang out from time to time. Fang Zheng sat at a nearby table, watching Liz swing the hammer in her hand repeatedly.
Although it was called a blueprint, in fact, it was entirely different from a real-world blueprint. This was only natural; players come to play the game, and if it were so hardcore, it would be unappealing. For most people, professional design blueprints are completely incomprehensible, akin to a mouse trying to pull a turtle with no way to handle it.
However, there's no need for such sophistication in the game. In fact, the entire forging process is quite simple: first, refine the materials, then activate the blueprint—not so much a blueprint as a mold. For example, a blueprint of a sword unfolds into a 3D groove in the shape of a sword. The player's task is to place the materials into the groove and gradually hammer them in. Once the groove is entirely filled, a sword is crafted.