"High Energy Ahead," aside from its gaming background, had one of the most interesting and intriguing game settings: its scanning system. Ordinary items, once in the game, would transform into props with supernatural abilities.
However, not everything could be scanned; living things showed no reaction, and the Mini-World Game Console and smartphones simply couldn't be recognized. After exploring for a few days, Ren Suo discovered that the determinants of an item's strength seemed to be greatly related to "cognition."
For instance, ordinary items with no fame and very specific uses—such as kitchen knives, water bottles, or tissues—could at most evolve into Rare Level Items like a "Dragon-slaying Saber," "Sacred Container," or "Purifying Talisman."
Items with more abstract uses, or those with fantasy elements, were very likely to display their power when scanned, such as "Flying Boots," "Three-Tomoe Eye," or "Flame Gauntlets from the Kusanagi Household."