In a world where logic fractures and higher dimensions bleed into reality, an ancient being known as Azathoth Abyssal walks among mortals—not as a conqueror, but as something far older… and far less comprehensible.
The story follows his quiet, unsettling journey across impossible seas and forgotten depths, where he encounters Groks, a man caught between fear and fascination. Through their brief alliance, fragments of a truth emerge: Azathoth is no ordinary entity. He predates time itself, moves between layers of existence as an “extra-fictional traveler,” and holds ties to cosmic horrors whispered only in forbidden texts—among them, Cthulhu, his own great-great-grandson, whom he once sealed away.
As Azathoth descends into an unreachable underwater city to retrieve the lost Necronomicon, the narrative unveils a universe teeming with entities that defy natural law. Among them are the Hounds of Tindalos—relentless hunters of higher dimensions that stalk even beings beyond fiction itself. Yet even they are no match for Azathoth’s overwhelming, almost indifferent power, as he dismantles them with abilities that blur the line between magic, concept, and absolute authority.
But beneath the spectacle of cosmic dominance lies something quieter, more unnerving: a being detached from humanity, yet still bound by echoes of responsibility, legacy, and unfinished cycles. His journey is not one of growth, but of movement—through worlds, through stories, through the fragile structures that attempt to define existence.
Darkness Walker: Prime-Ordeals / Anarchists is not merely a tale of battles and power, but a philosophical descent into perception, belief, and the limits of logic itself—where gods are not worshipped, but questioned, and reality is just another layer waiting to be crossed.