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Killers Playground

OhImissedSomething
Every time a Round ends, humanity gets five days to breathe. Then thirty more people vanish. Taken at random from the real world and thrown into the Realm of Evil, they are forced to survive live on every screen on Earth while killers hunt them through twisted maps built for death. Escape, and you return home alive with currency to spend on one permanent trait from the silent Merchant waiting across the world. Die, and you die for real. Joshua Ivante Santino, a 20-year-old Dominican American freerunner and thief from the Bronx, gets taken in the middle of robbing a Manhattan predator who thought money could protect him. Inside the Realm, his first trait, Runline, turns movement into survival instinct. But in Killers Playground, surviving one Round only makes the next one worse—and every five days, the world has to watch it happen again. Hey, Arthur here. This story has been in the works for a long time, and I’m proud to finally bring it to you. I wanted to make sure it was something I could stand behind before releasing it, and now that time has come. Chapters will be released daily. Thank you for being here at the start.
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Tabore-Bane Making of the Sapphire Citadel

“TABORÉ-BANE Making of the Sapphire Citadel” is an epic narration of a Queen, driven by ambition. Lady Serenya, is caught in a web of ancient oaths and ruthless power plays. Yet she strives to build a living citadel that defies time and embraces her rhythm. Bound by love, betrayal, and a mysterious legacy unknown to her, she must protect all that is hers and lead the Sapphire Legion through shadows that threaten to consume. Within whispers in the marsh and the rising song of stone, this tale is a journey of a woman’s ambition, courage, and sacrifice to reach her destiny. Towering mountains, shifting sands, and enchanted realms form the setting of the epic. In this mist-wrapped Tabore-Bane, destiny is not a gift but a burden to be endured. Haunted by melodies of her distant homeland and guided by ancient relics pulsing with forbidden power, Serenya must weave strength from memory and magic to survive. As the mountain peaks hold their breath, tumult stirs in the shadows. Whispered prophecies, fractured alliances, and spectral guardians stir beneath the land, threatening to unravel the fragile hope she carries. Kaelis and Darven, Serenya’s chosen emissaries sent into the labyrinthine of the island, follow paths marked by riddles in stone to realise that they are not just scouts but catalysts in a game played by eternals. The island shifts beneath their feet and watches them, bending reality with every breath, testing those who dare tread it. Among tribal spirits, hidden watchers, and unseen dangers, a quest unfolds to unravel a dangerous dance of trust and treachery. “Taborer-bane: The Making of the Sapphire Citadel” is a fantasy of memory, power, and the endurance of hope. From frostbitten peaks to haunted marshlands, it weaves a tale of Serenya’s unyielding spirit confronting the forces that seek to silence truth and bend her world into shadow. Dive into a world rich with intrigue, ancient mysteries, and relentless courage. Discover the forgotten rites and the forging of a legend. In this struggle, the test will be of loyalty, and she may lose everything to gain freedom. Welcome into Tabor-Bane, a land not for the Light Hearted.
EvanRavinan_123 · 26.2k Views