In a turbulent era at sea, a young boy emerges amidst the conflict between a righteous navy and brutal pirates. He possesses neither unique magic nor immense power; he is simply a boy with dreams. Yet, it is this very boy who will unleash a conspiracy orchestrated by the gods for millennia.
Settings:
Arre, the world and origin of all creation, gave birth to countless wonders; yet, only fragmented seas and scattered islands now remain, shattered by the malice of the dark wizard Zyren.
After countless years, the oceans have been divided by humankind into six great clusters:
Dawnmere Seas, clear and luminous waters;
Aerathen Seas, high-altitude, windswept waves;
Solvane Seas, warm and sun-drenched expanses;
Velexia Seas, swift and turbulent channels;
Phyren Seas, fiery and volatile depths;
and Ruvenfall Seas, dark waters steeped in ancient history.
Magic, the art of Chaos, was once given by the wisdom God, Sereath to humans in the ancient time. Magic comes in seven main types that is Fire, Water, Earth, Wind, Lighting, Light and Shadow. It is said that these are the purest type of formation. Nevertheless, these magics manage to mutate into new forms from the origins of seven base magics: Fire and Earth creates Lava: Water and Earth creates Wood; Fire and Lighting creates plasma.