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Brimful Depravation

Marshack
Check BLAZE OF DECEPTION, is my Newest work. Front Page is "NAÍNDRA NUXINUS". (Original Cover Again!) "The world of Leathemnur is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it". That is what Khallyon Cravemeneer always thought, until he learned how easy he could lose everything he had acquired across most of his life. What can a Mortal do in the face of actual absolute power?. What can anyone do to prevail before Time? Nothing. That is the cruel, raw reality. And as most people, Khallyon was oblivious of events occurring literally before his eyes. This went on, until he accidentally started to uncover the truth. Believing he had acquired a way to protect what matters the most, Memories, which is what makes everyone the person they become. Unbeknown to Khallyon, he was delving deeper into despair, rather than going out of it. NO CHEATS NO PLOT ARMOR NO VANILLA EASY LIFE DON'T GET FOOLED BY THE START OR THE SLOW PROGRESS READ UNTIL CHAPTER 51 A FAIR SHARE OF: ACTION BEAUTIES MYSTERIES A WHOLE LOT OF: SMUT BONDING INDECENCY COMMENT FOR: KINKS DOUBTS SUGGESTIONS Additional Information: I would publish TWO Chapters a Day. English is not my first language, that is why, any mistake I made across the story, feel free to point it out for me to correct it as soon as possible. (This is the old synopsis Read it if you want to know more about the general context) The "Imperishable", Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across their lives. With this, amusing their own boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person. The First Gift, is "Shards", called "Cards" by some, this otorgue instant rewards when you exchange them in an "Imperishable Monolith". The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask. The Third Gift, is the "Perennence", with a 100 you won't Die if you are slain, you simply would "Respawn" in a "Memory Hall", making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can "Revive" you by providing the missing resource. However, this comes with a drawback, you become a "Servant" of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%. The Fourth Gift, is "The Memory Hall", unfortunately, they had an evil twin, "The Howling Wall", which are created in places that had seen too many "Take Downs" in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched. Lastly, The Fifth Gift, is divided in three concepts, "Repercussion", "Traits" and "Work", being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for "The Imperishable". But the Gifts don't come for free, as they attract a series of weird creatures from unknown Invasive Territories, sprouting the so called "Graveyards", "Factories", "Hives", "Nests", "Lairs", "Crops" and "Farms" across the entire world of "Leathemnur".
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