Ficool

I Live on the Land in Global Games

WangYuYu
【Global Game + Infinite Flow + Farming Infrastructure + Healing System + Fluffy + DND-like】 Born through reincarnation and abandoned in the forest at birth, I barely survived into adulthood when the global game descended, and everything had to start anew as the scientific world suddenly took a turn. Killing beginner monsters, logging into the game, each person received a Player Manual and took on extraordinary Professions like Barbarian, Warrior, Wanderer, Martial Monk, Priest, Druid, Forest Patrol, Mage, Magician, and Bard—eleven core Professions to choose from. This is a mythical world teeming with numerous Races; humans are no longer the sole intelligent Race. Elves, mermaids, Half-Breeds, Mushroom Men, goblins, and Jackal Wolfmen each have their own way of survival—some are friends, others enemies. New players, along with the world, embarked on their evolutionary journeys. Mu Ying, holding the Lord Token, took on the role of an adept farm grower and jack-of-all-trades Druid, eventually becoming the first Lord and the first player in the deep blue. ………… This text contains slow-paced infinite flow elements, currently featuring Trial Worlds: Square World, Witch World, World of Gods. (There is a male lead with low presence, very limited screen time, in a relaxed, healing system centered around a strong female lead.)
Table of contents
Latest Updates

True Blood: The Blood King

After dying of a heart attack at thirty-four, a high-level executive wakes up in a shallow grave in the Louisiana woods. He’s transmigrated into the body of Samuel Huffman, a 150-year-old vampire "nobody" who was recently staked and left for dead. Bonded to the Vampire Monarch System, Samuel realizes that in the world of True Blood, age usually equals power—but his system is the ultimate equalizer. While the vampire world is busy "mainstreaming" with synthetic blood, Samuel uses his corporate instincts and supernatural interface to build a kingdom from the margins of Bon Temps. From manipulating the Authority to building a loyal nest, he’s not just surviving the night; he’s rewriting the hierarchy. The System: Vampire Monarch Blood Potency (BP): The core measure of power. While other vampires wait centuries to grow stronger, Samuel can accelerate his BP through strategic actions and "consuming" influence, allowing a young-looking vampire to hit with the force of an Elder. Glamour & Mental Influence: A specialized skill tree that enhances the natural vampire ability to hypnotize. Samuel can invest points to bypass the mental resistance of humans and even cloud the minds of other supernatural beings. Territory & Dominion: The system provides a tactical overlay of Bon Temps and beyond. Claiming "Dominion" over a location provides passive resource generation (wealth and blood supply) and alerts Samuel to any rival vampires entering his turf. Lineage & Progeny Management: This function allows Samuel to track the loyalty and growth of his "children" (vampires he turns). It ensures his bloodline remains fanatically loyal, creating a built-in army that grows as he does.
Kingdom_Building · 187.2k Views