Ficool

This Isn’t a Self Harm Broadcast

DaoistYSbalN
14
chs / week
The average realized release rate over the past 30 days is 14 chs / week.
--
NOT RATINGS
435
Views
Synopsis
(This Isn’t a Self-Harm Broadcast) follows a streamer who wakes up inside a world where their every move is being broadcast to viewers. Once known for dark, self-deprecating humor, the protagonist suddenly finds themselves living inside what seems to be their own “content” — except now, the pain and danger are real. As they navigate this twisted world filled with missions, viewers, and psychological torment, they struggle to survive, maintain their sanity, and uncover why this cruel “broadcast” exists.
VIEW MORE

Chapter 1 - Prologue: It's Not a Self-Deprecating Broadcast

From a young age, I had an overwhelming love for games.

I didn't particularly favor any specific genre; I enjoyed most games. However, among them, the genre I played the most was FPS (First-Person Shooter).

If you hit an enemy, they die. If you get hit, you die.

At the time, I think I was drawn to this intuitive yet fair system.

So when FPS games emerged in virtual reality, I was more enthusiastic than anyone else.

I even took a leave of absence from university and cashed out the savings I'd accumulated during my military service to purchase a VR headset.

But was it because I loved games too much? Or because I was too immersed in the FPS genre?

One day, after being selected as a tester for a new FPS game, I somehow became fully immersed in the game world itself.

The game I was trapped in was a war game set on the Eastern Front of World War II.

To make matters worse, the character I possessed was a small, frail girl soldier, seemingly added for commercial appeal.

As a result, I had to endure all sorts of brutal experiences just to survive.

I was deployed to nearly every major battlefield, including Leningrad, Stalingrad, and Kursk. Through slaughtering fascist bastards in countless battles, I came to understand the true horrors of war firsthand.

Fortunately, the game I'd been transmigrated into had an ending.

Just as I instinctively knew that death in the game meant the end in reality, I naturally realized that ending the war would allow me to return to the real world.

And when news of Hitler's suicide finally arrived, signaling the end of the hellish war,

I managed to escape that godforsaken game world and return to the real world I had longed for.

Rumble—

"Blyat!"

For some reason, my body and identity hadn't reverted to their original state.

I had become a severe PTSD sufferer, so traumatized that I mistook the sound of thunder for artillery fire.