Chapter 235: Monster Hunter: World
After Alex's departure, the team couldn't help but discuss.
"Hunting? A new hunting game? It seems that genre is quite specific, right?", Jane asked, somewhat surprised.
Although the Nebula games platform is booming and Minecraft is incredibly popular, according to the future developments that Alex told them about at the meeting, Nebula Games will probably focus mainly on large-scale games. This will be done mainly to expand the platform's player base. After all, for a platform, independent games and small and medium-sized games from second- and third-tier developers are the base, but star titles are just as important and need to continuously attract players.
However, hunting games, both locally and internationally, do not seem to have any particularly outstanding ones.
"Yes, it seems that the best-selling hunting game is Wildlands, produced by a Western company. And games with this theme seem to be especially prone to opposition from some foreign animal protection associations," Lisa nodded.
"By the way, Eric, weren't you in charge of optimizing and researching new AI technologies? It will undoubtedly be applied in the new game, right?". Lynn, standing next to him, suddenly thought of something and asked the silent Eric.
Hearing that someone was finally asking him, the silent Eric smiled and coughed twice. "Ahem, of course! The performance of the new AI technology will undoubtedly be excellent. In fact, it seems that Alex originally planned to create a game that could be used with a large number of NPCs."
"But during the tests, we discovered that the current technology was not up to par, not even for virtual reality platforms. While it is possible to modify it, that would eliminate the maximum performance of the AI. So, as a second-best option, Alex proposed a solution: apply the AI to specific monsters, giving players the thrill of hunting. And that's how the hunting game was finished." Eric, recalling his previous conversation with Alex in the office, was equally excited.
"Really?", Jane and the others suddenly realized, and their minds conjured up all kinds of scenarios.
"The latest AI technology could give players an intense hunting experience. That seems quite interesting," Lynn speculated.
"Lions, tigers, and even, if we are even more adventurous, saber-toothed tigers and mammoths, all could become prey!", Lisa proposed boldly.
"But what about the game's setting?", Jane reflected.
"It's easy. A time machine. Just like today's poachers, in the future, time machines have been successfully developed, but criminals use them to travel back in time and hunt rare and extinct animals. This would create a time paradox, causing all the information about the creatures to disappear from the future. The player's role would then be to stop these poachers." Lisa's idea emerged.
"Jane, isn't this an action and adventure game? Alex is talking about a hunting game. It's about stopping poachers. You can't knowingly break the law, right?", Jane said.
"So let the player play the poacher? That wouldn't work either. It's not very ethical." Lisa scratched her head.
In the room, while Jane and the others continued to make bold assumptions and reflect, in the office, Alex was perfecting the conceptual design draft for the next development.
"Monster Hunter: World," the name of the next project, was displayed on the screen.
In fact, before this, thanks to the latest AI technology, Alex wanted to develop other types of games. For example, an open-world game.
Compared to sandbox games, it can be said that open-world games are undoubtedly an equally good type of game. But they are completely opposite to sandbox games.
Both share a common goal: to make players feel free.
However, both present clear contradictions. Sandbox games create a world, while open-world games involve designers creating a world and allowing players to be a part of it.
For this reason, many players confuse sandbox games, small garden games, and open-world games.
To present a vibrant open world to players, NPCs are essential. By leveraging the latest AI technology, if NPCs can behave more logically, the player's experience will undoubtedly improve drastically. A living, dynamic world is the true standard of an open world. Of course, exploration and puzzle-solving, like in a picnic, fall into another broad category.
However, tests revealed that the current technology and player hardware were insufficient to achieve the desired effect. Nevertheless, it is totally possible to demonstrate the performance generated by the AI with few creatures, whether individual or multiple.
Therefore, after performing some tests, Alex decided to choose Monster Hunter, as the feedback so far suggests an excellent combination.
The main reason for choosing Monster Hunter: World was its uniqueness.
Monster Hunter: World is, without a doubt, a historical installment in the Monster Hunter series. It could even be said that its arrival directly saved the dying Monster Hunter series.
Previously, Monster Hunter had always been available for portable consoles, but sales had been in constant decline. They peaked at 5 million during the P3, but by the year XX, they had not even reached 2 million.
Consequently, the series finally decided to take a revolutionary step: abandon the low performance of portable consoles and release versions for consoles and PC.
The result, Monster Hunter: World, was a revelation. It was this game that really made players realize the greatness of the ancient dragons they once hunted and the beauty of the world they inhabited.
In addition, several optimizations were made for the new Monster Hunter, such as the elimination of the loading zone setting, the elimination of the need for potions to cause a strange feeling of suffocation and adopt a strange pose.
While the core fun of the original was maintained, numerous improvements were made to the experience, making the combat more fluid.
Of course, the reduction of the difficulty level was also a factor, given that the previous series still had difficulty levels such as Super Special and 140.
In comparison, the Veteran mode of Monster Hunter: World is too soft.
After all, in the Ultra and 140 difficulty modes, our adorable hunter might have to return to the camp to regroup just by being grazed by a dragon's paw, tail, or wing. How could a normal player endure that?.
The experience, ideal for beginners, along with a coherent open world, a complete and vibrant ecosystem, and an exciting hunting experience, have made Monster Hunter: World the best-selling game in the saga.
Sales exceeded 7.5 million in its first month, breaking the previous record for sales of the saga in just one month.
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