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Chapter 4 - Chapter 4 – The Tournament of Honor

The grand arena of Valious pulsed with life, banners snapping in the wind as tens of thousands gathered to witness the clash of kingdoms. Each banner bore the emblem of a legendary sword — symbols of power, pride, and ancient legacy. The air thrummed with excitement, tinged with tension.

Above the roaring crowd, the voice of Sir Marlen rang out clear and strong. "Welcome, lords and ladies, warriors and spectators! Today, the heirs of the Seven Kingdoms stand ready to prove their worth in the Tournament of Honor!"

From the proud kingdom of Valmyr, Prince Jyn Argren stepped forward with calm precision. His crimson eyes swept across the arena stands, unreadable yet focused. At his side hung Elthan, the Sword of Will — though chipped at the edge, it pulsed faintly with restrained power, a relic of ancient resolve and royal legacy. The crowd from Valios erupted in cheers, chanting his name, their hopes reflected in the quiet strength of their young prince.

Around him, champions from Craven, Dirval, Serran, Turkan, Hilmar, and Yufal prepared, each ready to fight for glory and their people's future.

The crowd's roar swelled as Liora Craven, the fiery-haired warrior from the kingdom of Craven, stepped into the arena. Her eyes burned with fierce determination, and the blazing blade N'Groth flickered in her grasp like living fire. Flames danced lightly around the sword's edge, a terrifying sight that set the stands ablaze with excitement.

Behind her, Shade Dirval moved silently, a shadow among the light. Cloaked in mystery, his swift movements were nearly impossible to follow. His sword, Mirka, seemed to absorb the light around it, a weapon of darkness and deadly precision.

Across the field, Seraen Dalen from Serran adjusted her grip on Alenor, the sword of wisdom. Calm and calculating, she scanned her opponents with sharp eyes, a strategist ready to outthink and outfight her rivals.

From the brutal kingdom of Turkan, Brak Toran entered the arena, muscles rippling beneath his battle-worn armor. His crimson sword, Brakus, dripped with a faint, ominous glow—whispers of bloodshed and raw strength. His presence alone sent a ripple of unease through the crowd.

Kael Hilmar, swift as a storm, stepped in next. Clad in light armor, his sword Iskriel crackled with the energy of lightning, reflecting his lightning-fast reflexes and unpredictable strikes. His eyes flickered with a sharpness that promised a fight no one would forget.

Lastly, Nora Yufal, the pure-hearted warrior of Yufal, walked calmly, her sword Lindra shining with a radiant white light. Known for her healing magic and unyielding spirit, she carried the hopes of her kingdom with grace and courage.

The arena fell silent as the contestants took their places. The Tournament of Honor was about to begin—a dance of blades, strategy, and fate.

Sir Marlen's booming voice filled the arena once more. "Let it be known: This tournament is no mere contest of strength. It is a crucible where destinies will be forged, alliances tested, and betrayals revealed."

He gestured toward the grand map displayed before the crowd, illuminated by enchanted flames. The Seven Kingdoms spread like jewels across the land:

Valmyr, the proud kingdom of willpower, whose ancient sword Elthan — though chipped — remained a symbol of undying resolve and royal pride.

Craven, home of the blazing N'Groth, where warriors fought with flames in their veins and fury in their hearts.

Dirval, veiled in mystery, masters of the unseen, guided by the elusive Mirka.

Serran, land of scholars and sages, its warriors enlightened by the wisdom of Alenor.

Turkan, realm of ruthless strength, where brute force ruled and the blood-soaked Brakus answered only to the bold.

Hilmar, swift and untamed, where storms bowed before the might of Iskriel.

Yufal, pure and resolute, protectors of light, standing tall behind the radiant might of Lindra.

"The stage is set," Sir Marlen declared. "May the strongest rise, and may honor guide their blades."

The crowd erupted again, voices rising in anticipation.

The Tournament of Honor had begun, not with bloodshed, but with spectacle.

Above the great arena, a vast magical projection shimmered in the sky — a living map of the Seven Kingdoms, each pulsing with its own sigil. The flame of Craven. The shadow of Dirval. The eye of Serran. The crimson fang of Turkan. The storm sigil of Hilmar. The white star of Yufal. And at the edge, cracked and dim, the fallen crest of Valmire.

Crowds filled the coliseum in a thunderous wave, nobles and commoners alike, eyes fixed on the platforms rising from the arena floor. Each platform bore the colors and emblem of a kingdom, and atop them stood the chosen — the heirs, champions, and prodigies.

From Valmire, forgotten and pitied, stood Prince Jyn Argren. His sword, Elthan, broken yet still bound with mana, hung silently at his side. He did not raise it. He didn't need to. His presence alone was challenge enough.

Suddenly, fanfare blared from enchanted horns at the arena's crown. Seven grand balconies unveiled themselves one by one — each holding a ruler, a general, or a high official of the kingdom they represented.

From Craven, King Vaelor the Flamebearer sat forward, a golden crown shaped like rising fire upon his brow. His general, Commander Rion, stood to his side, arms crossed, watching the combatants with a predator's gaze.

From Dirval, hidden behind a veil of shadow magic, Queen Mirela appeared — her face half-concealed beneath a dark hood, flanked by the silent assassin-general Sythos, whose hand never left the hilt of his dagger.

From Serran, High Scholar Caedren, clothed in robes that shimmered with glyphs of knowledge, observed with a calm, unreadable smile. His advisor, Lady Elenya, took notes on a floating scroll.

From Turkan, Warlord Grax, a giant of a man wrapped in iron and blood, slammed his fist on the rail in excitement. His general, Kilma Krauss, stood beside him — arms behind her back, eyes sharp as steel, unmoved.

From Hilmar, Storm-King Velros leaned against a bolt-shaped staff, lightning flickering in his eyes. His general, Auren Dray, watched in silence, calculating, poised like the coming of a tempest.

From Yufal, Queen Serel, radiant and serene, raised a hand in blessing. She alone seemed above the hunger for war. Her guardian knight, Sir Calron, remained still like a marble statue.

And lastly… the Valmire balcony,Her king was Aldric Argren.cracked and empty. Only dust and silence greeted the cheers. Once, it was the proudest seat of all. Now, it stood as a reminder — that even kings can fall.

But deep in the shadows of the arena's edge, one man watched. Clad in a tattered cloak, with cold crimson eyes and a worn sword at his side. General Tharion, the last loyal blade of Valmire. He said nothing. He simply watched Jyn.

A voice, deep and ancient, echoed across the arena — a projection cast by the Seer's Circle.

"Let the Tournament of Honor commence. The Seven shall witness. The rules are laid. Only the worthy shall rise."

The arena shifted beneath their feet. Sand became stone, stone flowed like water, and platforms rearranged themselves in preparation for future duels. The audience watched as illusions of past tournaments danced above them — champions of old, swords clashing in radiant fury, magic raining from the skies.

Then came the laws — ancient, absolute, and enforced by the arena itself:

1. No lethal force is permitted. Any attempt to kill shall result in immediate disqualification and magical imprisonment.

2. No outside aid. Only the magic and strength of the chosen may be used. No blessings, no enchantments, no interference.

3. The duels are watched by the Eyes of the Seven. Magical sentinels that hover above each match to ensure fairness and monitor every move.

4. Victory is achieved by disarming, disabling, or forcing surrender. A fighter may also forfeit at any time.

5. Tampering with the arena, manipulating time, or summoning forbidden entities is strictly prohibited.

6. Bonds and alliances are allowed in team rounds, but betrayal during a match leads to a mark of dishonor.

7. Injuries are to be treated between rounds. Healers are granted limited access but may not interfere mid-fight.

At the final rule, the projection flared white and gold, searing the laws into the air for all to witness. None could claim ignorance. The consequences would be swift and merciless.

No swords had yet been drawn. No blood had touched the ground.

But the storm was coming.

And every soul in the arena felt it.

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